Disclaimer: While we have provided links to individual speakers slides after their talk descriptions, the content of each speaker's slide deck belongs to them, and not all speakers have shared their slides.
The Evolution of Digital Accessibility
With David Fourney, PhD., CPWA at 10:45 in Auditorium 190
Do you know the origins of WCAG 2.1? Here is a history lesson, of sorts, focusing on how our understanding of accessibility evolved from the beginnings of accessible computing.
Issue patterns on the modern web
With Karl Groves at 11:45 in Auditorium 190
We use data gleaned from automated and manual testing to look into the current state of Web technology, development practices, and accessibility.
Easy Mode Is Not A Participation Trophy - The Sekiro Accessibility Story
With Steve Saylor at 1:45 in Auditorium 190
Earlier this year a rather difficult video game called Sekiro: Shadows Die Twice was released on the Playstation 4. Shortly after a Forbes article was published asking the question, "Does Sekiro need an easy mode?" This sparked a large debate on social media to answer that question. Some sided on "Yes." Disabled Gamers said, "Yes, please." Most said "No." One tweet said "Adding an easy mode is the equivalent to a participation trophy." Steve Saylor, Blind Gamer and Video Game Accessibility Advocate, will tell this whole story and determine whether or not an Easy Mode is Accessibility or not.
Automation of Accessibility Testing Tools
With Arthur Rigaud at 2:45 in Auditorium 190
"Accessibility testing Tools are great, they can become even greater if you can automate your tests. Moreover automatic accessibility tests can be part of your continuous integration pipeline. We will demo some Tools such as pa11y (HTMLCodeSniffer), Axe or Wave with npm (node.js), webpack or puppetter this tools can be used easily by a development team."
Accessible SVG for icons, links and buttons
With Dennis Lembree at 3:45 in Auditorium 190
In today's Web, SVG is often used for content, linked icons, and buttons. Learn which coding methods perform best across a variety of screen reader and browser combinations.
With Patrick Dunphy at 10:45 in Room 650
Advancing Accessibility using Objectives & Key Results
How do you (as a BA or PM) make products that work for and delight as many people as possible?
With Hala Anwar at 11:45 in Room 650
"Business Analysts have traditionally been trained to emphasize Business and Enterprise Change; however, the focus has changed from ‘Deliverables’ to ‘Customer Collaboration and User Experience’ with the introduction of Agile Methodologies. BAs and Product Managers need to be user-centric to build great products, but they often stop short and focus only on generic use cases. This interactive talk will provide examples of how business analysts, and product owners can incorporate inclusive thinking into their existing toolkit (e.g. diverse personas, user stories) and start designing usable experiences that reduce the impact on the development team's velocity."
Access and support for students in the classroom
With Stephen Maguire at 1:45 in Room 650
Students in the public school system once assessed to have a need for extra support are legally and morally entitled to that support. The reality is that too often the students in question do not receive that direct support. This talk will explore the unfortunate reality of the situation as well as possible ways this aspect of the system could be fixed. At the heart of the issue is a failure to provide the supports needed to increase students access to the education they have a right to.
#a11y and Books: The Unauthorized Biography
With Wendy Reid at 2:45 in Room 650
Reading on digital platforms is part of our everyday lives, and with the rise of ebooks and audiobooks more and more of our reading happens on devices and the internet. If you have a print disability, this should mean that more and more print content is at your fingertips, and yet this isn't the case. In this talk we'll look at why this is not happening, and what designers, developers, testers, and managers should know about making this possible.
Service Design Barriers: An Inclusive Overview
With Julianna Rowsell at 3:45 in Room 650
"At the Canadian Digital Service (CDS), we design for accessibility early and often. This talk will be about a Service Design Barriers Panel that CDS hosted for it's multidisciplinary teams made up for devs, designers, comms, product managers and policy folks. The panel included public servants who have disabilities. We spoke to participants with motor, vision, hearing, neurodiversity and invisible disabilities. I will talk about the methodology, how we led the sessions with people with disabilities, what kind of questions we asked, how the discussions went and what feedback (unexpected) that we got back as well as the key highlights on what we as devs, designers and product managers can do to build more inclusive and accessibility services by engaging and having awareness of the barriers people with disabilities face everyday when using services."
Case Study: The New AFB Website
With Crispin Bailey at 10:45 in Room 652
The American Foundation for the Blind (AFB) recently underwent a major shift in strategic direction, and by coincidence, it was also time to revamp their website. This case study covers the process we went through to completely redesign the AFB.org website, and how we collaborated as a distributed team with varying degrees of vision.
Top insider secrets to what's stopping full inclusion in design & how you can help fix them
With Thea Kurdi at 11:45 in Room 652
Accessibility consultants for the built environment get to work with everyone involved in the design, construction and policy that impact how accessible places will actually be. In this illuminating talk, Thea takes her audience through the 6 insider secrets to what's stopping progress and how everyone can help
Accessibility Testing for QA
With Shraddha Chauhan at 1:45 in Room 652
Accessibility testing for QA perspective
Accessibility Squad - How to Cultivate a Community of Practice
With Alex Tait at 2:45 in Room 652
It can be incredibly difficult to get a11y off the ground within companies that are already stretched thin for time and budgets. This talk will explore ways to build a ground-up a11y community of practice and get buy-in from decision makers in leadership.
Machine Learning and Web Accessibility: Opportunities and Challenges According to Six Experts
With Laura Johnson at 3:45 in Room 652
Is the power of machine learning tools being leveraged to improve the user experience for those using assistive technology? Is it improving automated accessibility testing tools? If it isn’t, why not? Learn about current applications, challenges, and possibilities according to six experts.
With Job van Achterberg at 10:45 in Room 654
"You're familiar with CAPTCHAs getting in your way. But why are they such a ubiquitous security measure to begin with? Why are there different implementations and which problem are they attempting to solve? During this talk you'll learn how these 'Human Interactive Proofs' came to be, how they're still evolving, why they are a bad solution to the wrong problem, and which solutions are preferable within a set of common scenarios."
Accessibility and Digital Advertisements
With Hiral Mehta at 11:45 in Room 654
Understand digital ads life cycle, the servers who serve digital ads, roles of different stakeholders and revenue attached to the ads. Among this existing system how designers and developers can play a role to make ad content and serving more accessible
With #a11yTO Team Members at 1:45 in Room 654
Open source assistive technology with Makers Making Change
With Stewart Russell at 2:45 in Room 654
Makers Making Change is a community movement that connects makers to people with disabilities in order to design and distribute low cost open source assistive technology devices. Learn about the devices and design process and see how you can get involved.
Expand your normal
With Apurv Ray at 3:45 in Room 654
Let us ask ourselves a few questions. What does normal mean when you talk about human beings, where did the concept of average capabilities come from? When was it last revised? And how does that affect us 'craftsmen' of software? How can we help other ( non-a11y ) specialists understand who are we making things accessible for?
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